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Personal Development & Behavior Change

Behavioural Design

Behavioural Design is the practice of shaping the conditions in which people make choices, so that a desired behavior becomes easier, more attractive and more likely. It draws on behavioral science, the study of how people actually decide, and applies it to practical questions in organizations, public policy, products and coaching. Rather than relying mainly on information, instruction or pressure, it examines what helps and what holds people back in a specific situation, and then changes those conditions. Its starting point is simple: knowing what to do is rarely the problem. The conditions often are.

01

What it is

By Rivka Valkenberg

What Behavioural Design means

Behavioural Design applies insights from psychology and behavioral economics to one practical question: what would make this behavior easier to do? It is closely related to the field of behavior change and to choice architecture, a term popularized by Richard Thaler and Cass Sunstein for the way choices are presented (Thaler & Sunstein, 2008). Every situation has a choice architecture, whether anyone designed it or not.

Instead of focusing on what is inside people’s heads (beliefs, willpower, knowledge), a Behavioural Designer looks at what surrounds them: the default option, the number of steps, the timing of a reminder, what other people appear to do.

A widely cited example concerns organ donation. Countries where people are donors by default, with the option to opt out, show much higher consent rates than countries where people must actively opt in (Johnson & Goldstein, 2003). Similarly, when employers switched retirement plans from opt-in to automatic enrollment, participation rose sharply (Madrian & Shea, 2001). In neither case were people persuaded of anything new. The easiest path changed.

The intention-action gap

People often intend to act and then don’t. Research shows that intentions predict only part of what people actually do (Sheeran, 2002). This gap between knowing and doing is where Behavioural Design works. Information, incentives and instructions can help, but on their own they assume that people decide mainly through deliberate reasoning.

Two systems

A common way to describe this is the distinction between two modes of thinking, popularized by Daniel Kahneman (2011). System 1 is fast, automatic and intuitive. It responds to what feels familiar, safe and easy. System 2 is slow, deliberate and analytical. It weighs arguments.

Much everyday behavior runs on System 1, while System 2 often explains choices after they have been made. This helps explain why a well-reasoned argument can win agreement and still not change behavior. The two systems are a helpful model, not a description of two separate parts of the brain.

Engines and brakes

Many practitioners describe behavior as the result of opposing forces. This idea draws on the “forces of progress” in Jobs-to-be-Done research (Moesta, 2020) and is used in practical models such as the Influence Framework of SUE Behavioural Design (n.d.). Two forces drive change. Two hold it back.

  • Engine · Pains: “The way we work now is frustrating.”
  • Engine · Gains: “The new way sounds better.”
  • Brake · Anxieties: “What if I can’t do it? What if it goes wrong?”
  • Brake · Comforts: “What I do now is familiar, and it works well enough.”

Change efforts usually concentrate on the engine: more benefits, more urgency, more enthusiasm. Behavioural Design pays at least as much attention to the brakes. When anxieties or comforts are strong, adding pressure can increase resistance. Reducing a brake often has more effect.

Motivation, ability and prompts

BJ Fogg’s behavior model states that a behavior happens when motivation, ability and a prompt come together at the same moment: B = MAP (Fogg, 2009, 2019). If a behavior is not happening, one of the three is missing. Making a behavior easier is often more reliable than trying to increase motivation.

The UK’s Behavioural Insights Team (2014) summarized practical guidance in the EAST framework: make it Easy, Attractive, Social and Timely.

  • Easy: Remove steps, reduce effort, set helpful defaults. For example: A pre-filled form. A default option.
  • Attractive: Make it noticeable and personally relevant. For example: A personal message, visible progress.
  • Social: Show what others do; make commitments visible. For example: Tax letters stating that most people pay on time (Hallsworth et al., 2017).
  • Timely: Prompt people when they are most open to change. For example: A new job, a new year, the moment before a decision.

A design process

Behavioural Design is usually iterative: define, diagnose, design, test and refine. Practitioners describe the target behavior concretely, investigate the forces around it together with the people involved, design small interventions and test their effect in the real context. Because brakes differ between groups and situations, an intervention that works in one setting may not work in another.

Evidence and practical limits

Behavioural Design is grounded in well-researched principles from behavioral science. Several are supported by strong evidence, including from field experiments outside the lab. Defaults consistently influence choices (Jachimowicz et al., 2019). If-then plans meaningfully improve follow-through (Gollwitzer & Sheeran, 2006). And social-norm messages have increased tax compliance at national scale (Hallsworth et al., 2017).

How large an effect is depends on the context. Reviews of nudges as a broad category show that results differ widely between interventions and settings (Mertens et al., 2022; Maier et al., 2022). Interventions run at scale by government nudge units produce effects that are real and cost-effective, but smaller than those reported in academic journals (DellaVigna & Linos, 2022).

This is why Behavioural Design works as a process rather than a toolkit. A principle that is proven in general still has to fit the specific situation, so practitioners diagnose the barriers first and test what works. Behavioural Design also cannot replace adequate resources, fair policies or structural change. A well-designed form does not fix an unworkable process.

Ethics

Because Behavioural Design influences behavior, it raises ethical questions. Thaler (2015) proposed that nudges should be transparent and never misleading, easy to opt out of, and likely to improve the welfare of the people being nudged. Designs that deliberately make things harder against people’s own interest, such as a subscription that is difficult to cancel, are called sludge (Thaler, 2018). A simple test: could the intervention be explained openly to the people it is aimed at?

02

How it is used in coaching

Working in the intention-action gap

Coaching often addresses the gap between insight and action. A client may leave a session with clear intentions and find, a few days later, that old patterns have returned. From a Behavioural Design perspective, this is not evidence of a lack of commitment. It is information about the conditions around the behavior. Coach and client explore those conditions together, starting from the client’s own goals.

Five questions for exploration

  • What specific behavior would you like to see? Not “be more assertive,” but “share my view first in Tuesday’s meeting.”
  • What does the current behavior give you, or the people involved?
  • What would the new behavior cost: effort, time, certainty, status?
  • What has been tried so far, and did it add pressure or remove a barrier?
  • What is the smallest change that would make the biggest barrier smaller, and how will you know whether it works?

Practical techniques

  • Shrink the step. A behavior that feels big tends to be postponed. A first step that feels almost too small is easier to start (Fogg, 2019).
  • Use if-then plans. “If I open my laptop in the morning, then I write down my three priorities first.” A meta-analysis found that such implementation intentions meaningfully improve goal attainment (Gollwitzer, 1999; Gollwitzer & Sheeran, 2006).
  • Adjust the environment. Make the cue for the new behavior visible and add friction to the old one: running shoes by the door, notifications off during focused work.
  • Treat setbacks as data. Instead of “Why didn’t you?”, ask “What got in the way?” The answer points to a brake that can be addressed.

Hypothetical example: a leader who wants to delegate

A team lead wants to delegate more but keeps doing tasks herself. Exploration shows that doing the work herself is fast, feels safe and gives her a sense of competence: strong comforts. Delegating raises anxieties that the result will be worse and that clients will notice.

Coach and client design a small experiment. For two weeks, she delegates one recurring, low-risk task, with a ten-minute check-in on Fridays. They agree to review what happened, including whether the check-ins create extra work. The experiment provides information; success is not assumed in advance.

Hypothetical example: a process that does not stick

A manager’s team agreed to log client notes in a new system, but months later most notes remain in personal notebooks. Coaching helps the manager investigate rather than conclude that the team is resistant. Conversations with team members reveal that logging takes many clicks at the end of a tiring day, and that sharing unfinished notes feels exposing.

The manager tests a short template that opens after each client call, with notes kept private until finalized, and reviews the effect with the team after a month.

Keeping responsibility clear

Behavioural Design should serve the client’s goals and the interests of the people affected. Coaches should be cautious about helping clients design interventions aimed at others without their knowledge or involvement, or about using behavioral techniques to make people accept unreasonable conditions. Structural problems such as excessive workload or unfair treatment are not solved by better prompts.

03

Key benefits & applications

Potential value

Behavioural Design offers a way to understand why a sensible plan is not being followed, by shifting attention from people’s willingness to the conditions they act in. This can make conversations about change less about blame and more about barriers. It also assumes that people are capable, and that the task is to create conditions that let them act on what they already intend.

Applications

  • Organizations: implementing change, adopting new processes and tools, safety and collaboration.
  • Leadership: designing meetings, feedback routines and decision processes.
  • Public policy: tax compliance, retirement saving, health behavior.
  • Products and services: onboarding, forms and choices.
  • Coaching and personal development: habits and follow-through.

Small, testable steps

Because interventions are often small, they can be tried and evaluated before a wider rollout. This lowers cost and risk, and replaces assumptions with observations of what people actually do.

Benefits depend on how it is used

These are potential contributions, not guaranteed outcomes. Effects vary by context and are often smaller in practice than in research. Used to understand barriers and test solutions openly, Behavioural Design can support better-informed choices. Used to steer people without their knowledge, or to avoid structural issues, it can damage trust.

What our members have to say

Perspectives from coaches and institutes in the CoachScape community.

Member perspectives on this topic will appear here soon.

04

Bibliography

A curated selection of the most important literature on this topic.

  • Behavioural Insights Team. (2014) EAST: Four simple ways to apply behavioural insights. The Behavioural Insights Team.
  • DellaVigna, S., & Linos, E. (2022) RCTs to scale: Comprehensive evidence from two nudge units. Econometrica, 90(1), 81–116.
  • Fogg, B. J. (2009) A behavior model for persuasive design. ACM, Proceedings of the 4th International Conference on Persuasive Technology (Article 40).
  • Fogg, B. J. (2019) Tiny habits: The small changes that change everything. Houghton Mifflin Harcourt.
  • Gollwitzer, P. M. (1999) Implementation intentions: Strong effects of simple plans. American Psychologist, 54(7), 493–503.
  • Gollwitzer, P. M., & Sheeran, P. (2006) Implementation intentions and goal achievement: A meta-analysis of effects and processes. Advances in Experimental Social Psychology, 38, 69–119.
  • Hallsworth, M., List, J. A., Metcalfe, R. D., & Vlaev, I. (2017) The behavioralist as tax collector: Using natural field experiments to enhance tax compliance. Journal of Public Economics, 148, 14–31.
  • Jachimowicz, J. M., Duncan, S., Weber, E. U., & Johnson, E. J. (2019) When and why defaults influence decisions: A meta-analysis of default effects. Behavioural Public Policy, 3(2), 159–186.
  • Johnson, E. J., & Goldstein, D. (2003) Do defaults save lives?. Science, 302(5649), 1338–1339.
  • Kahneman, D. (2011) Thinking, fast and slow. Farrar, Straus and Giroux.
  • Madrian, B. C., & Shea, D. F. (2001) The power of suggestion: Inertia in 401(k) participation and savings behavior. Quarterly Journal of Economics, 116(4), 1149–1187.
  • Maier, M., Bartoš, F., Stanley, T. D., Shanks, D. R., Harris, A. J. L., & Wagenmakers, E.-J. (2022) No evidence for nudging after adjusting for publication bias. Proceedings of the National Academy of Sciences, 119(31), e2200300119.
  • Mertens, S., Herberz, M., Hahnel, U. J. J., & Brosch, T. (2022) The effectiveness of nudging: A meta-analysis of choice architecture interventions across behavioral domains. Proceedings of the National Academy of Sciences, 119(1), e2107346118.
  • Moesta, B. (2020) Demand-side sales 101: Stop selling and help your customers make progress. Lioncrest.
  • Sheeran, P. (2002) Intention–behavior relations: A conceptual and empirical review. European Review of Social Psychology, 12(1), 1–36.
  • SUE Behavioural Design. (n.d.) The Influence Framework. suebehaviouraldesign.com.
  • Thaler, R. H. (2015, October 31) The power of nudges, for good and bad. The New York Times.
  • Thaler, R. H. (2018) Nudge, not sludge. Science, 361(6401), 431.
  • Thaler, R. H., & Sunstein, C. R. (2008) Nudge: Improving decisions about health, wealth, and happiness. Yale University Press.

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